Tactical Rifle Match
Saturday, October 19th, 2002, 10AM
Despite the truly awful weather in the early
morning, this match went well with an excellent turn-out (17
shooters). This match was designed to test the shooter's ability
to not only shoot accurately, but do it as quickly as possible.
The shooter's score was determined by adding up his time to
shoot each stage, then adding to this the "points-down" from
each target. Perfect hits (centered in the head or "-0" zone of
the body) added no time to the score. Less than perfect hits
added 1 or 3 seconds (depending on the scoring ring), and 5
seconds for complete misses.
We hope to run more of these types of matches next year, working
in more "urban tactical" type matches, involving closer ranges,
faster shooting, and more movement. These types of matches will
work a little better with the "real guns", and won't require
bull-barreled, scope-sighted varmint-shooters to be at the top.
See you next year!
Bolt Gun & Semi-Auto Divisions
- "Caught out in the open" -
50 yards, off hand. This stage will consist of starting off
with the gun loaded, at port-arms, safety on. On the start
signal, the shooter will engage IDPA targets off-hand, on the
- "Flop-Down and shoot" - 100 yards, prone position.
Starting from standing, rifle at port-arms, safety on, the
shooter will drop to prone position on the start signal and
engage IDPA targets, on the clock.
- "Long-Range Sniper" - 300 yards, prone position.
Shooter will start off in prone position, scope on target,
ready to shoot. In a random order, shooters on the line will be
tapped be the SO and will engage IDPA targets. The point of
this stage is to simulate a situation where a shooter must keep
his sights on target for an indeterminate amount of time until
the "shoot" signal is given.
Body shot and headshot requirements were mixed throughout the
stages. Only 24 rounds total were required. A lot of fun for a
Any high-power rifle, .223 caliber or
higher. At least a 4 round magazine capacity is preferred, but
Shooting jackets, shooting mats,
slings, bipods, monopods and sandbags. If you have a question
about your equipment, e-mail Mike McGreer (SW625MAN@NEO.RR.COM
Just like in the real world, there will be
no sighters. Make sure you know where your rifle hits at 50, 100
and 300 yards.