FMXXXVII – The Long Darkness
years of preparing for TEOTWAWKI due to politics, zombie apocalypses,
hurricanes, earthquakes, etc., you always thought you could count on
the rising sun to be your friend. Then one day it was your
worst enemy. It started like any other summer day…
bright morning, pleasant weather… Then everything…
every last electronic device, shut down, cooked or caught on fire,
due to a massive solar flare. Your world became eerily quiet…
and when the sun went down, none of the lights came on.
government had contingency plans for small-scale, short-term
emergencies, but nothing like this. With everything grinding to
a halt, and the only working power systems and electronic equipment
on the other side of the world, it was going to be a long and rough
period for America. With most communications and transportation
systems completely dead, the federal government became mostly
powerless to maintain order. Disorder and violence ruled the
dark nights, and made the days nearly as dangerous.
family had always maintained a relatively off-the-grid compound, in a
semi-rural part of your state. Knowing how to hunt, fish and
grow your own food, as well as all of the other preparations, was
really paying off. Your family was living in relative comfort
and safety while the metropolitan areas were disintegrating into
chaos. Then, six months into the Long Darkness, things started
to change. Large gangs of aggressive scavengers had begun to
roam the countryside. On a foray to a friendly compound to
exchange goods and news, you come across one of these gangs, nearing
your compound, preparing for attack.
to various skirmishes, your personal armory is becoming limited.
You’re down to the last of your rifle and pistol ammunition,
but you have plenty of shotgun ammo.
disrupt and thwart the attack. Defend your family.
Survive another day.
1: - Dry Land (Rifle, Pistol and Shotgun, Buckshot and Slugs):
off with rifle and pistol in a retreating / running gun fight, you
run them dry. You retreat to your pushcart where your shotgun and
ammo are, load up and continue the fight with buckshot and precision
2: - Woods (Shotgun w / Slugs):
gun battle through the woods, forced to retreat to your compound
where you are able to engage with slugs. Precision slug fire is very
bad news for the scavengers. This stage will be very heavy on slugs,
with long and tricky shots.
3: - Swamp (Shotgun w/ Buckshot):
devastated the invaders with precision slugs at your compound, they
are beating a retreat through the swamp. You cannot afford to have
any enemy survivors returning with reinforcements, so you pursue them
through the swamp with extreme prejudice.