Close Quarters Carbine Rules
The four Universal Laws of Gun Safety are:
All guns are always loaded.
point a gun at something you do not wish to destroy.
off trigger until sights are on the target.
of your target and what is beyond it.
a cold range. A cold range is where all weapons must be unloaded
unless under the supervision of a SO.
the use of thought provoking scenarios CQC stresses sound,
aggressive CQB (close quarters battle) tactics with carbine,
pistol, and rifle while instilling core defensive skills utilizing
position and cover.
sling, light, magazines, mag pouch.
holster, light, magazines, mag pouch.
ammo – no hollow point or wad cutter.
(of rules drawn from USPSA &
two classifications based on carbine caliber.
(Pistol Caliber – 9mm, .40 or .45acp only.)
is minimally 100% of lower body and 50% of upper body.
using tactical priority to pie targets from a position of cover
the shooter should be moving slightly between threat engagements.
Failure to do this indicates more than one threat is visible.
may engage threats out of cover if there is aggressive movement
towards the threat or a position of cover. (No IDPA slow foot
empty while exposed to threats necessitates a transition to
secondary weapon system.
behind cover, any reload may be performed flatfooted or OTM (on
shooting from a static position of cover, shooter must shoulder
weapon on engagement side.
cover – Any shot that touches hard cover is a miss (threat
and points down will be tallied after each event.
threats MUST have 2 hits inside -0, -1 or FTN (failure to
close quarters; do not leave partially neutralized threats in
– Time plus.
Scenarios - Par time/No time – Points down (including
anything not engaged).
errors awarded for engaging threats in a manner that places the
shooter in a position of tactical risk, i.e. where the shooter is
at risk from the threat.
non-threat or a FTN results in 20 second penalty (like an FTDR
(failure to do right)).
timer to push skill level and personal boundaries.
par time for some scenario CoF in lighted conditions.
with participants individually to improve their speed of
engagement, accuracy, and defensive tactics.
are no second chances in real world… be patient, yet
efficient while taking appropriate shots to neutralize threats
safely and effectively.
Integrate "real targets" into the array of cardboard,
e.g. pin on pictures of weapons, purses, innocent face, etc...
Secondary SO move "real target" props from target to
target between shooters.
hostages in real positions, i.e. not where 50% of the bad guy is
Specific COF or Drill instructions are rule of law.
nontraditional shooting positions to move shooter out of comfort
safety by designing appropriate CoF.
lights out scenarios run under any kind of time constraint.
rule by proper target placement.
Secondary SO stays downrange and in view of primary SO until range
is clear, at which time he walks up range. Primary SO makes
shooter ready only after secondary SO passes up range.
gun handling will result in immediate disqualification from entire
(but not limited to)
Endangering any person.
Muzzle beyond “Muzzle Safe Points” or 180° .
A loaded firearm except while on the firing line. Unloaded
firearms may be handled only in designated “safe areas”.
a loaded firearm.
discharge that does not hit a backstop.
anybody. Ever. Loaded or unloaded.
ammunition in the safe area.
a Rifle with the action closed or without OBI.
Ready: Empty chamber, loaded
magazine, closed bolt, hammer down, and safety off.
Hand: Dominant side of body.
Hand/Side: Non dominant side of body.
shooter’s option to shoot with either or both hands.
Retention: Proper stowage of a partially
loaded magazine (pouch or pocket).
Area: A designated place to handle
guns. No ammunition
can be handled in a safe area.
Priority: A method of combat where
threats are engaged by level of danger. If all threats are visible,
they are engaged from near to far. If threats are hidden, they are
engaged as they are seen (slicing the pie).
Tactical Sequence: A
method of combat addressing very close threats (inside 5 yards).
Each threat must be engaged with one round prior to completely
and Make Ready.
given to the shooter to freeze in the start position before the
audible start signal.
given to shooter to remove his finger from the trigger guard.
given to shooter to maintain muzzle control within the muzzle safe
given to the shooter to stop all shooting and movement.
given to the shooter for not using cover.
and Show Clear.
Open: Command given to shooter to lock
bolt open on a long gun.