Ashland Lake Gun Club
We support the NRA
Join the NRA

Close Quarters Combat Rules

  1. All guns are always loaded.

  2. Never point a gun at something you do not wish to destroy.

  3. Finger off trigger until sights are on the target.

  4. Be sure of your target and what is beyond it.

ALGC is a cold range. All weapons must be unloaded unless under the supervision of a Safety Officer.

  1. SAFETY

Unsafe gun handling will result in immediate disqualification from entire event. Examples (but not limited to);  Endangering any person. Muzzle beyond “Muzzle Safe Points” or  180°.  A loaded firearm except while on the firing line. Unloaded firearms may be handled only in designated “safe areas”. Dropping a loaded firearm. Repeated “finger” violations. Unintended discharge that does not hit a backstop. Sweeping anybody. Ever. Loaded or unloaded. Handling ammunition in the safe area. Carrying a Rifle with the action closed or without OBI.

  1. EQUIPMENT; Rifle(Pistol Caliber), sling, light, magazines. Pistol, holster, light, magazines. Ball/FMJ ammo – no hollow point or wad cutter. Training blade and sheath if possible. Airsoft primary and secondary if possible. Ear & eye protection.

  2. RULES

Cover is minimally 100% of lower body and 50% of upper body. When using tactical priority to pie targets from a position of cover the shooter should be moving slightly between threat engagements. Failure to do this indicates more than one threat is visible. Shooter may engage threats out of cover if there is aggressive movement towards the threat or a position of cover. (No IDPA slow foot shuffle). Going empty while exposed to threats necessitates a transition to secondary weapon system. While behind cover, any reload may be performed flatfooted or OTM. When shooting from a static position of cover, shooter must shoulder weapon on engagement side. Hard cover – Any shot that touches anything prior to the threat is a miss (threat or non-threat). All threats MUST have 2 hits inside -0, -1 or FTN (failure to neutralize). This is close quarters; do not leave partially neutralized threats in your proximity. Procedural errors awarded for doing dumb stuff. Hit on non-threat or a FTN results in 20 second penalty . Drills – Time plus. Scenarios - Par time/No time – Points down (including anything not engaged).



  1. GLOSSARY

  • Cruiser Ready: Empty chamber, loaded magazine, closed bolt, hammer down, and safety off.

  • Strong Hand: Dominant side of body.  Support Hand/Side: Non dominant side of body.

  • Freestyle: The shooter’s option to shoot with either or both hands.

  • Safe Area: A designated place to handle  unloaded  guns.  No ammunition  can be handled in a safe area.

  • Tactical Priority: A method of combat where threats are engaged by level of danger. If all threats are visible, they are engaged from near to far. If threats are hidden, they are engaged as they are seen (slicing the pie).

  • Range Commands:

    • Load and Make Ready

    • Shooter Ready?

    • Standby: Command given to the shooter to freeze in the start position before the audible start signal

    • Finger: Alert given to shooter to remove his finger from the trigger guard

    • Muzzle: Alert given to shooter to maintain muzzle control within the muzzle safe points

    • Stop: Alert given to the shooter to stop all shooting and movement

    • Cover: Alert given to the shooter for not using cover

    • Unload and Show Clear

    • Slide Forward

    • Pull trigger

    • Holster

    • Bolt Open: Command given to shooter to lock bolt open on a long gun

    • Range is Safe  Aug 1, 2018


    Complete Club Calendar

    Click here for more info about ALGC including how to contact us
    Ashland Lake Logo